On Friday, November 18th, on my way
to class along College Street, near Bathurst, a guy wearing a black and white
United States flag t-shirt and carrying a yellow construction helmet was
talking on his phone. He said, “I’d like to help you out, but you’ve got to get
rid of all of those charges first!”
At
Spadina, at the corner of my right eye, a woman walking alone said loudly into
her phone, “Because he doesn’t have any super HEROES! Hah HAH!”
It
was like an oven in the lecture hall, so I opened the door and propped it open
with a blue garbage bin. When Professor Russell arrived, he was about to close
it when I told him that I’m the one that opened it because it was so hot. He
agreed that it was extreme and commented that it’s always like that on Fridays
because someone before our class cranks up the thermostat for some reason. He
left the door open during class.
Our
lecture was on the topic of video games.
The
first question, as usual was, “Can video games be art?” And the first response,
as usual, was that it’s better to ask if video games can be high art. Adorno
says that film is too practical to be art and some say the same about video
games.
Roger Ebert was the
return of Adorno, but for video games. He declared that video games can’t be
art because they have the objective of winning. The game, is masterless because
it and even its aesthetic properties are not controlled by the artist, but
rather each player.
We had an iclicker
poll and found that 51% disagree with Ebert.
You don’t have to
try to win a video game. You could interact with it as a piece of art.
He showed us a still
from a video game. I’d thought he’d called it “Brade Brave” but maybe it’s just
“Braid”. Devlin declared that he thinks it’s a masterpiece. He said it draws on
the tradition of Mario, but the art is better and it looks better. When you die
you can rewind time by clicking on the “X”. The story is about a boy that made
a mistake in a relationship and wishes that he could rewind. He said it’s a metaphor for how we feel
about our big regrets.
What makes video
games unique? Interactivity can give rise to unique aesthetic properties
determined by the actions of consumers.
But suppose one
reads a novel backwards. That also changes aesthetic properties. This would
make every form of art interactive.
The solution is that
a work is only interactive if manipulation is proscribed and if you make those
changes.
After class I had a
long conversation with Professor Russell about interactivity in art. It seemed
to me that all art is interactive, so video games are actually not unique in
that sense. A song like Bob Dylan’s “All Along the Watchtower” is taken by Jimi
Hendrix and transformed into something that most people associate with Hendrix
even though they at the same time know that it’s still Bob Dylan’s composition.
It seemed to me that because of that the song is interactive, just as any piece
of music can be improvised upon.
He argued that the difference is that you cannot play a videogame without
interacting with it while a song can be played or sung without making changes.
I told him the story about how John Lennon met Yoko Ono. She had an avant-garde
gallery show of various installments, one of which was a board with nails
partially driven into it. It was hanging on a wall with a sign above it that
read, “Hit me”. Beneath it on a table was a hammer. John Lennon came into the
gallery, saw the sign, then picked up the hammer and began pounding the shit
out of the nails. He was the first visitor that had done exactly what she
wanted people to do, so she went over to talk to him. Devlin said that is
exactly what he means by “interactive” and that video games are like that in a
way that songs are not. I told him about the group poem, “The Gumby Bible” that
I’d started, to which hundreds of people had contributed by adding lines. He
argued that it would not be interactive in the sense that he meant the word
because one can only add a line, whereas interaction would mean one could
change the lines that ha been written before. I really didn’t get it. When you
play a video game it only changes while you play it and if you don’t save the
game it starts all over again. I guess that Hamlet though has been performed
millions of times over the centuries in millions of different ways, even though
it is still the same play. He said that for a work of art to be interactive
like video games the invitation has to be there at the beginning, as was the
case with Yoko’s hammer and nails, to interact with it,
At
Spadina, a pleasant and elderly Chinese lady approached me, smiling, with a
petition while holding a little sign that read, “Stop persecution of Falun
Gong”. I don’t normally sign petitions, but her silence seemed more compelling
than an argument, so I put my name and address down. I think that the only
English she knew was, “Thank you very much!”
In
the evening, after I got up from a siesta, a couple of middle-aged guys were
arguing in front of the Dollarama. One of them, the larger one was panhandling
by the door and demanding that the other one, a bald guy with a grey beard,
“Go!” He repeated it several times and then made a fist and asked, “Do you
really want this? Do you really want this? Do you really want this?” until the
other hesitatingly walked away.
That
night I watched the second episode of the short lived late fifties, early
sixties series, “Johnny Staccato”. John Cassavetes plays the lead character and
he directed this episode about a famous hack songwriter songwriter who is
murdered after finally writing a masterpiece. It turns out though that the
victim stole the song from an alcoholic piano player played by Martin Landau.
Landau’s performance was great and Cassavettes’s direction was good, but the
story was kind of lame because it had no depth in the writing. The first
episode suffered from that same inadequacy. Compared to some of the writing on
77 Sunset Strip at around the same time it just doesn’t stand up.
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